<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>About Jaz-Lounge is the comfort zone and inspiration wall of Georg Tavonius and friends. Webdeveloper, games addict and media socializer.Sword’n’BowSword’n’Bow is the next big thing in social casual gaming. This summer you will be able to play with and against your friends in a strategic next generation browser game.You can touch thisYou want to get in touch? Then do so. We really like to hear about everything you have to say. Send us an email mail@jaz-lounge.com or follow us on twitter.</description><title>Social, Media &amp; Games &amp;mdash; Jaz-Lounge</title><generator>Tumblr (3.0; @jazlounge)</generator><link>http://blog.jaz-lounge.com/</link><item><title>Extra Credit episode about the importance of the pre-production phase of games</title><description>&lt;a href="http://penny-arcade.com/patv/episode/the-pre-production-problem"&gt;Extra Credit episode about the importance of the pre-production phase of games&lt;/a&gt;: &lt;p&gt;Although the topic are games, this also applies to other areas like web development!&lt;/p&gt;</description><link>http://blog.jaz-lounge.com/post/11942671392</link><guid>http://blog.jaz-lounge.com/post/11942671392</guid><pubDate>Wed, 26 Oct 2011 09:16:17 +0200</pubDate></item><item><title>Evaporating cooling effect</title><description>&lt;a href="http://blog.bumblebeelabs.com/social-software-sundays-2-the-evaporative-cooling-effect/"&gt;Evaporating cooling effect&lt;/a&gt;</description><link>http://blog.jaz-lounge.com/post/11313793979</link><guid>http://blog.jaz-lounge.com/post/11313793979</guid><pubDate>Tue, 11 Oct 2011 13:46:28 +0200</pubDate></item><item><title>CSS Step-Animation as replacement for JavaScript </title><description>&lt;a href="http://hacks.mozilla.org/2011/09/taking-steps-with-css-animations/"&gt;CSS Step-Animation as replacement for JavaScript &lt;/a&gt;: &lt;p&gt;Read on developer.mozilla.org: Making animated Images with only CSS. &lt;/p&gt;
&lt;p&gt;A note to myself: Check performance vs a pure JavaScript version.&lt;/p&gt;</description><link>http://blog.jaz-lounge.com/post/10119234629</link><guid>http://blog.jaz-lounge.com/post/10119234629</guid><pubDate>Mon, 12 Sep 2011 08:45:42 +0200</pubDate></item><item><title>Ask MDN Follow-up: HTML5 and games</title><description>&lt;a href="http://blog.end3r.com/stuff/askmdn/askmdn_29_07_2011.html"&gt;Ask MDN Follow-up: HTML5 and games&lt;/a&gt;: &lt;p&gt;The transcription for the first Ask MDN event. (&lt;a title="Ask MDN Event" href="http://hacks.mozilla.org/2011/08/ask-mdn-follow-up-html5-gaming-creative-javascript/"&gt;&lt;a href="http://hacks.mozilla.org/2011/08/ask-mdn-follow-up-html5-gaming-creative-javascript/"&gt;http://hacks.mozilla.org/2011/08/ask-mdn-follow-up-html5-gaming-creative-javascript/&lt;/a&gt;&lt;/a&gt;)&lt;/p&gt;</description><link>http://blog.jaz-lounge.com/post/8686566139</link><guid>http://blog.jaz-lounge.com/post/8686566139</guid><pubDate>Tue, 09 Aug 2011 13:36:46 +0200</pubDate></item><item><title>Game mechanics in renovation works</title><description>&lt;p&gt;Game mechanics can apply everywhere. Not only in games, or in childhood plays. They also provide good extra intrinsic motivations while renovating a flat. &lt;/p&gt;
&lt;p&gt;For example: Take you have to paint all (or some) of your rooms new. Taking game mechanics into consideration, start with the smallest room and probably the smallest wall in it. Then paint! While you paint, you can count your progress. 10% 20%&amp;#8230; and finally 100%. Hey! You leveled up. You are now Painter (level 2). Congratulations. Now pick the next wall, and go on, level 3 is waiting. After painting 4 Levels you are level 5. Time to meet the first &lt;strike&gt;screen&lt;/strike&gt;room-filling boss, Dr. Ceiling-of-the-smalles-room! Did you defeat it? Well, you now get the Badge &amp;#8220;Painter of the smalles room in the house&amp;#8221;. Do you want more? Then go on, there are more rooms to paint, more levels to level up, more badges to earn.&lt;/p&gt;
&lt;p&gt;You get the picture? Great, now go and renovate your flat.&lt;/p&gt;
&lt;p&gt;Btw: This game mechanic does not only apply to painting, you can also use it for more of your renovation work you have to do.&lt;/p&gt;</description><link>http://blog.jaz-lounge.com/post/4104521326</link><guid>http://blog.jaz-lounge.com/post/4104521326</guid><pubDate>Sat, 26 Mar 2011 11:04:24 +0100</pubDate><category>renovating</category><category>game</category><category>gamemechanics</category><category>work</category><category>painting</category><category>motiviation</category></item><item><title>Teambased Projectmanagement tool</title><description>&lt;a href="http://teambox.com"&gt;Teambased Projectmanagement tool&lt;/a&gt;: &lt;p&gt;Just found out about teambox.com. The first impression is simple, elegant and useful. It combines Taskmanagement (including assignment and priorization), some small wiki functionality (it has pages), twitter like conversations (so you can say what you are working on), file attachments and two organizational levels (projects and Tasklists).&lt;/p&gt;
&lt;p&gt;After I tried that out a little while, I will make an update…&lt;/p&gt;</description><link>http://blog.jaz-lounge.com/post/3943357852</link><guid>http://blog.jaz-lounge.com/post/3943357852</guid><pubDate>Fri, 18 Mar 2011 19:05:34 +0100</pubDate></item><item><title>Yesterday morning I send around this link to some people in my...</title><description>&lt;object width="400" height="292"&gt;&lt;param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="wmode" value="transparent" /&gt;&lt;param name="bgColor" value="#ffffff" /&gt;&lt;param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/JasonFried_2010X-medium.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/JasonFried-2010X.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=1014&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=jason_fried_why_work_doesn_t_happen_at_work;year=2010;theme=a_taste_of_tedx;theme=new_on_ted_com;theme=not_business_as_usual;event=TEDxMidwest;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /&gt;&lt;embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgcolor="#ffffff" width="400" height="292" allowfullscreen="true" allowscriptaccess="always" flashvars="vu=http://video.ted.com/talks/dynamic/JasonFried_2010X-medium.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/JasonFried-2010X.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=1014&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=jason_fried_why_work_doesn_t_happen_at_work;year=2010;theme=a_taste_of_tedx;theme=new_on_ted_com;theme=not_business_as_usual;event=TEDxMidwest;"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Yesterday morning I send around this link to some people in my office. Since then it made it’s round through the whole company. So I think it is worth to be posted here.&lt;/p&gt;
&lt;p&gt;It’s another good short rand about what is hindering us to work in the office. I believe I posted another one some time ago.&lt;/p&gt;</description><link>http://blog.jaz-lounge.com/post/2080531053</link><guid>http://blog.jaz-lounge.com/post/2080531053</guid><pubDate>Fri, 03 Dec 2010 10:58:03 +0100</pubDate><category>ted</category><category>work</category><category>office</category></item><item><title>The all true and really funny fronteers10 talk of Jake Archibald...</title><description>&lt;iframe src="http://player.vimeo.com/video/15984466" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The all true and really funny fronteers10 talk of Jake Archibald (former BBC employee now working in The Team). He talked about how to manage and build an Javascript API.&lt;/p&gt;</description><link>http://blog.jaz-lounge.com/post/1424418518</link><guid>http://blog.jaz-lounge.com/post/1424418518</guid><pubDate>Thu, 28 Oct 2010 18:40:00 +0200</pubDate><category>fronteers</category><category>presentation</category><category>talk</category><category>funny</category><category>javascript</category></item><item><title>GameOn 2010</title><description>&lt;a href="https://gaming.mozillalabs.com"&gt;GameOn 2010&lt;/a&gt;: &lt;p&gt;I just registered for the GameOn 2010 of mozilla labs. But I’m not quite sure if I will submit the awesome swordnbow to this. I just had an idea for some other cool, funny, web two nully and probably highly addicting game. If someone is interested to participate and knows JavaScript, please let me know. Maybe we can team up for this one.&lt;/p&gt;</description><link>http://blog.jaz-lounge.com/post/1282696171</link><guid>http://blog.jaz-lounge.com/post/1282696171</guid><pubDate>Sun, 10 Oct 2010 12:32:08 +0200</pubDate></item><item><title>Just learned a valueable lesson or two</title><description>&lt;p&gt;If you are using new or experimental technology, you &lt;strong&gt;have&lt;/strong&gt; to bring time with you. At least if you try upgrading to a newer version. That could break things and it can be hassle to find the cause of the problem.&lt;/p&gt;
&lt;p&gt;Also, if you have problems installing or uninstalling things with npm after you installed something, try upgrading npm. Another app you installed may have changed neccessary npm files and an older version can&amp;#8217;t handle them and will throw strange errors.&lt;/p&gt;</description><link>http://blog.jaz-lounge.com/post/1210547969</link><guid>http://blog.jaz-lounge.com/post/1210547969</guid><pubDate>Wed, 29 Sep 2010 16:36:12 +0200</pubDate><category>node</category><category>npm</category><category>new technology</category><category>lesson learned</category><category>experimental</category><category>bugs</category></item><item><title>Comparison between common dom insertion methods</title><description>&lt;a href="http://code.jaz-lounge.com/dominsertion/"&gt;Comparison between common dom insertion methods&lt;/a&gt;: &lt;p&gt;The first item of the &lt;a href="http://swordnbow.com"&gt;swordnbow&lt;/a&gt; hackathon is done. The result is a small comparison to justify the design decisions of the mapengine. Check out the interesting results.&lt;/p&gt;
&lt;p&gt;Interesting fact: My IE8 can appendChild an element much faster then any other browser, but its document Fragment it’s the worst thing for it. (This should be investigated further, because it really is non intuitive).&lt;/p&gt;
&lt;p&gt;If someone with an iPhone or iPod can run this test and send me the results, that would be great, I’m interested how those compare on these devices.&lt;/p&gt;</description><link>http://blog.jaz-lounge.com/post/1197707368</link><guid>http://blog.jaz-lounge.com/post/1197707368</guid><pubDate>Mon, 27 Sep 2010 12:04:52 +0200</pubDate><category>dom</category><category>insertion</category><category>innerhtml</category><category>appendChild</category><category>canvas</category><category>img</category><category>comparison</category></item><item><title>I recommend seeing this video about game dynamics used in real...</title><description>&lt;object width="400" height="292"&gt;&lt;param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="wmode" value="transparent" /&gt;&lt;param name="bgColor" value="#ffffff" /&gt;&lt;param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/SethPriebatsch_2010X-medium.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/SethPriebatsch-2010X.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=936&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=seth_priebatsch_the_game_layer_on_top_of_the_world;year=2010;theme=ted_under_30;theme=tales_of_invention;theme=the_rise_of_collaboration;theme=what_s_next_in_tech;theme=the_creative_spark;event=TEDxBoston+2010;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /&gt;&lt;embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgcolor="#ffffff" width="400" height="292" allowfullscreen="true" allowscriptaccess="always" flashvars="vu=http://video.ted.com/talks/dynamic/SethPriebatsch_2010X-medium.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/SethPriebatsch-2010X.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=936&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=seth_priebatsch_the_game_layer_on_top_of_the_world;year=2010;theme=ted_under_30;theme=tales_of_invention;theme=the_rise_of_collaboration;theme=what_s_next_in_tech;theme=the_creative_spark;event=TEDxBoston+2010;"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I recommend seeing this video about game dynamics used in real life. It is really interesting and entertaining. The game dynamics he mentions are:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;appointment dynamic&lt;/li&gt;
&lt;li&gt;influence and status&lt;/li&gt;
&lt;li&gt;progression dynamic&lt;/li&gt;
&lt;li&gt;communal discovery&lt;/li&gt;
&lt;/ul&gt;</description><link>http://blog.jaz-lounge.com/post/1178436145</link><guid>http://blog.jaz-lounge.com/post/1178436145</guid><pubDate>Fri, 24 Sep 2010 13:35:00 +0200</pubDate><category>gamedynamics</category><category>fun</category><category>presentation</category><category>ted</category><category>tedx</category><category>priebatsch</category></item><item><title>Node.js for swordnbow.com?</title><description>&lt;p&gt;I&amp;#8217;m thinking about rewriting swordnbow.com using node.js. Currently I&amp;#8217;m working with PHP, but it doesn&amp;#8217;t feel quite right. I always thought about using node.js for use in the chat part of sword&amp;#8217;n&amp;#8217;bow, but my latest thoughts and needed features all feel like: &amp;#8220;Why the heck don&amp;#8217;t use node.js for everthing?&amp;#8221;. The only real thing against using node.js would be that I have to further delay the promised start of the beta, and experiment how good node.js really performs in a real world application. That too is really tempting.&lt;/p&gt;
&lt;p&gt;To do? Or not to do?&lt;/p&gt;</description><link>http://blog.jaz-lounge.com/post/1054714690</link><guid>http://blog.jaz-lounge.com/post/1054714690</guid><pubDate>Thu, 02 Sep 2010 22:32:28 +0200</pubDate><category>swordnbow</category><category>node.js</category><category>gaming</category><category>php</category><category>decisions</category></item><item><title>Just watched this awesome presentation about building a...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/_RRnyChxijA?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Just watched this awesome presentation about building a javascript game eninge from the guy behind the Aves Engine and who worked on jQuery UI.&lt;/p&gt;
&lt;p&gt;There are some awesome learnings to do and it already makes me think about a version 2.0 of the mapengine behind &lt;a href="http://swordnbow.com"&gt;Sword’n’Bow&lt;/a&gt;, which is close to a beta release.&lt;/p&gt;</description><link>http://blog.jaz-lounge.com/post/987405950</link><guid>http://blog.jaz-lounge.com/post/987405950</guid><pubDate>Sat, 21 Aug 2010 15:03:32 +0200</pubDate></item><item><title>Javascript rendering and reflow (performance tipps)</title><description>&lt;a href="http://mir.aculo.us/2010/08/17/when-does-javascript-trigger-reflows-and-rendering/"&gt;Javascript rendering and reflow (performance tipps)&lt;/a&gt;: &lt;p&gt;I read that a longer time ago and forgot about it. And now I post it here, so hopefully it won’t happen again.&lt;/p&gt;</description><link>http://blog.jaz-lounge.com/post/979129740</link><guid>http://blog.jaz-lounge.com/post/979129740</guid><pubDate>Fri, 20 Aug 2010 00:20:04 +0200</pubDate></item><item><title>Fun (realtime web programming language)</title><description>&lt;a href="http://marcuswest.in/read/fun-intro/"&gt;Fun (realtime web programming language)&lt;/a&gt;: &lt;p&gt;Fun shall be fun to use, uses node.js for server and promises to reduce the engineering complexity from dynamic websites with short- and long-pollings. That sounds promising and I will have an eye on it.&lt;/p&gt;</description><link>http://blog.jaz-lounge.com/post/948000517</link><guid>http://blog.jaz-lounge.com/post/948000517</guid><pubDate>Fri, 13 Aug 2010 18:57:33 +0200</pubDate><category>fun</category><category>programming language</category><category>realtime web</category><category>realtime</category><category>web</category><category>node.js</category><category>webdevelopment</category></item><item><title>minimalistic javascript game "over the clouds"</title><description>&lt;a href="http://games.jaz-lounge.com/js1k-air/"&gt;minimalistic javascript game "over the clouds"&lt;/a&gt;: &lt;p&gt;Use cursors to control the plane.&lt;/p&gt;
&lt;p&gt;Objective: Collect as much coins as you can while avoiding the clouds, the aren’t as soft as you might think. Reload the browser to start a new game.&lt;/p&gt;
&lt;p&gt;This is my first idea of a #&lt;a title="js1k" href="http://js1k.com"&gt;js1k&lt;/a&gt; submission. That was already much (crazy) fun to build. But there is much time for competition left and I’m eager to see more crazy stuff.&lt;/p&gt;</description><link>http://blog.jaz-lounge.com/post/922254609</link><guid>http://blog.jaz-lounge.com/post/922254609</guid><pubDate>Sun, 08 Aug 2010 15:06:46 +0200</pubDate></item><item><title>Great speech about how to start a company and about what Lars...</title><description>&lt;iframe src="http://player.vimeo.com/video/12196597" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Great speech about how to start a company and about what &lt;a href="http://hackfwd.com"&gt;Lars Hinrichs new thing &lt;/a&gt;is about.&lt;/p&gt;</description><link>http://blog.jaz-lounge.com/post/679698767</link><guid>http://blog.jaz-lounge.com/post/679698767</guid><pubDate>Wed, 09 Jun 2010 11:55:03 +0200</pubDate></item><item><title>Just created cool css3 buttons using no extra markup at all and...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_l3jzjsxcUY1qbd46yo1_400.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Just created cool css3 buttons using no extra markup at all and they look just great in Firefox and Safari. In IE they only look fine.&lt;/p&gt;</description><link>http://blog.jaz-lounge.com/post/667091742</link><guid>http://blog.jaz-lounge.com/post/667091742</guid><pubDate>Sat, 05 Jun 2010 20:04:40 +0200</pubDate></item><item><title>Funfact</title><description>&lt;p&gt;The currect version of Swordnbow looks almost as it would participated in some css naked day, but has almost 700 lines of css code applied. Time to apply some colors and stuff.&lt;/p&gt;</description><link>http://blog.jaz-lounge.com/post/650495011</link><guid>http://blog.jaz-lounge.com/post/650495011</guid><pubDate>Mon, 31 May 2010 19:23:10 +0200</pubDate></item></channel></rss>

